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Visual //002

Prism

//Role

Editor · Illustrator

//Engineer

Peleg Wainberg

//Year

2022

[Chapter Zero]

//00

Prologue

Today, our windows have expanded beyond physical ones. The digital screen has become our primary view into other people's realities, but it's
a controlled one: stories are edited, perspectives are flattened, and algorithms decide what we see. What once sparked imagination now
draws hard borders around our understanding, reducing complex realities into black and white.


Prism is a two-part project that uses the window as both subject and metaphor to explore how we perceive the world around us.

//

A window frames the world differently depending on who is looking through it - and through whose eyes

Prism-00.jpg

[Chapter One]

//01

The Book

For the first part, I invited people from around the world to share photographs of windows they had taken, along with the stories behind them. The response was immediate and wide-reaching. I recreated each photograph as an illustration and assembled them into a book - a collection of small, personal realities that together hint at a much larger picture.

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[Chapter Two]

//02

The Screen

The second part takes these windows into the digital space. A generative screen fragments and recombines them into new views each time it runs. You can choose your window, but not how it fits into the mosaic around it - much like our experience of reality today, where we curate our own perspective but cannot control the larger narrative we are part of.

[Chapter Three]

//03

Epilogue

Prism asks what it means to truly look through someone else's window, at a time when the colours between black and white are harder than ever to see.

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